JAMES ARNDT

3D GENERALIST & TEXTURE ARTIST

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Environments

 

Various environments created in both Maya and 3DS Max. Photoshop and nDO were the primary tools used to create textures for these virtual worlds. The environments range in poly count/texture size conforming either to PC/Mac spec or to iOS/Android mobile spec. l make use of optimized polygon usage, baked in lighting, atlased textures and meshes combined into optimized culling groups.